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Description:
It's simple! Just imagine what the other players are most like. Keep choosing the most popular answers to win the game. All the players write their names on the erasable game board. Fill in any empty spaces with the names of people you all know. it's different every time you play! Ages 10 & up, 3-8 players, 40-60 minutes.
Average Customer Review:
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So much fun!Jan 02, 2008 We have had this game for a little more than a year and enjoy playing it - especially at holidays when the extended family gets together. The adults enjoy it as much as the kids. The rules are simple and the game doesn't require a whole lot of reading (my 1st grader easily plays along). I can't think of another game that has caused my stomach muscles to ache the next morning from laughing so hard. The only bad point about the game is that it is hard to stop once you get going!
An outstanding game to play with family and friendsDec 06, 2007 This game is a wonderful choice for families and groups of friends. My husband and I played it with my in-laws last Christmas, and we were in stitches the whole time! I enjoyed it so much that I'm buying the game to play with my side of the family this Christmas.
The one potential downside is that this game is based around guessing things about the other players or people you all know, so it probably wouldn't be as fun if you have a stranger or new person in the group, or if you don't know much about the people you're playing with. But if you're looking for a fun (and funny) game to play with family and friends, this one is an excellent choice!
7 of 7 found the following review helpful:
There's a big "If" with ImaginiffOct 20, 2007 Imaginiff is one of those lesser-known board games that's recently achieved some level of success in getting into major toy and discount stores. As a result, it's taking off. It's a good party game and has elements of the UnGame in that the subjects of the game play are the people playing the game.
THE COMPONENTS
The Imaginiff board contains a start and finish point along a delineated spiral and an eight-person ring for writing the players' names (with a dry-erase marker, included). Each player receives a colored token. A gray token is used to denote on the ring which person is being discussed by the group. A set of question/response cards comes with the game, each card containing a personal question with six allowable responses. Players also receive a set of cards numbered 1-6 that correspond to responses on the question/response cards.
THE GAME PLAY
All players' names are written in the outer ring. If less than eight are playing, the players must decide which celebrities, persons not present, or bystanders' names will fill the remaining boxes. Those "proxy" players won't be assigned a game token, but the players can still pull questions cards that will pertain to the proxies.
The die is rolled and the gray token is moved onto a name in the outer ring. That person is now the subject of the question/response card that follows. That card is pulled and the question read (e.g. - "If {Subject} were a crime, what crime would {Subject} be?") Six possible replies listed on the card are read, with each response assigned a number. Each player then selects a numbered answer card from their deck and places their answer face down in front of them. When all have answered, the players reveal their answers.
Scoring is a popularity contest; the answer that garners the most responses is declared the winner. (In ties, both win). Players who answered with the majority vote winner move their colored token ahead one block on the spiral in the center of the board. The person who rolled the die may move two spaces if he answered with the majority answer.
If a Bonus Card comes up in the question/response deck, the person who rolled gets to keep it and pick another question/response card. That card entitles the holder to bolster his score on any turn should he hear a question and feel assured he knows the majority answer. If he plays the card and win that round, he can move additional spaces.
The player name ring also contains a Challenge square. If the die is rolled and the gray token moved to that space, the person who rolled it rolls again and will partner with the player whose name comes up on the second die roll. The two then play that round alone. If they both select the same response, they move ahead four spaces, otherwise they move back two.
First person to the end of the spiral wins.
PROS:
* It's fun to see what the players think of each other.
* People who are the subject of a question may get flustered by the answers and protest in fun against the group. (But see CONS.)
* The game is exceedingly simple to play and understand.
* Teens seem to enjoy this game a lot.
CONS:
* This is a huge con: the success of this game is HIGHLY dependent on the group playing it. A group of mostly strangers does not work well (the responses end up not meaning anything since the players don't know the subject), nor does a group of people who know each other intimately (as they may always, as a group, give majority votes). We've had the most fun with Imaginiff with groups somewhere in-between those two extremes. Even then, players who tire of the game mid-play can really hurt it for everyone else.
* The game length depends greatly on the nature of the group. A single game might go quickly or stretch out interminably.
* The cards aren't laminated. While this is not a problem for the question cards, the players' number cards get handled constantly and may suffer premature wear compared with the rest of the game. Since not knowing a player's response is important to game play, a few uniquely worn number cards may ruin the fun.
In the end, Imaginiff is a truly hit or miss game. When it's working in the right group, it can be enormously enjoyable. However, the wrong group, or even a decent group with one or two less-than-energetic players, can find game play inhibited to the point of despair. You might wind up in a situation where people wish to play for hours, or the game bombs completely. Since Imaginiff is all about the players more than about the nature of the game, it lives and dies by those same players.
Great GameJul 06, 2007 I bought this game in Target because we were having a fourth of july party. The label on the box said "Over 1 million sold. Numerous gaming awards won". So I bought it hoping it would be fun. This game was a hit. People were crying cause they were laughing so hard. I truely recommend this game. We played with five people and we had a ball. I can't wait to play this game again!
1 of 1 found the following review helpful:
Fun game Mar 12, 2007 Loved this game when a friend first brought it over, so I had to buy one, too. The rules are simple, it does not require knowledge of facts or trivia and creates lots of laughter.