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Description:
Across the land, courageous heroes delve into shadowed dungeons, journey to lost cities, and explore forgotten ruins. In the darkest corners of the world, these heroes confront deadly and terrifying monsters, including Skeletons, Hell Hounds, Giants, Demons, and Dragons. For those few who survive, the rewards are many. Victorious heroes return from the treacherous dungeons with ancient magics, bags of gold, and powerful weapons and artifacts. In Descent: Journeys in the Dark, you play one of these daring adventurers. Armed with mighty weapons and powerful abilities, you venture into the dungeon to battle monsters, escape deadly traps, discover lost treasures, and ultimately, confront and defeat the evil masters that dwell in the hidden places. Can you survive the dark? Descent: Journeys in the Dark is a game of dungeon-crawling adventure for 2 to 5 players, playable in 2 to 4 hours.
Average Customer Review:
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3 of 3 found the following review helpful:
Descent into an ok experience...Dec 07, 2007 Descent is a game that i neither hate nor love but it is a game I don't regret purchasing. The Pieces themselves are worth the price of admission. I have to start off by saying i was really excited to own this game. I had built it up in my mind that it was going to be like DnD but without all the planning of a quest and setup, but what it turns into is a roleplaying game with no role playing. ( i expected this from reviews i had read and the box) I just didn't expect to miss the role playing element so much. The game is good but not great as it pits a DM against a party of adventurers in a dungeon. It is long and drawn out and unlike the aforementioned Dungeons and Dragons the time is noticeable as it slows down to a bore. I thought the game play could use some work. I have played the game quite a few times now and i still gotta say it's no replacement for DnD. Fantasy Flight games have some really great games out there like "Game of the Thrones the board game" and "Citadels" this one isn't a clunker but the rules and the game play seem stale and boring and well...clunky. The game pieces are very beautifully designed, but all red or white. The dungeon pieces fit together well and overall the look is really cool, but i can't give this game higher than 3 stars overall because its just not that fun. Perhaps adding expansions might help, but i've not brought myself to shell out 30+ bucks on expansions for this when i still don't have all the dnd books or Game of thrones expansions yet. So maybe in the future i can pick them up as well and maybe this game won't be such a drag to play.
3 of 3 found the following review helpful:
Descend into your imagination with your friends!Sep 26, 2007 This game is so much fun! We play with teenagers so it's great for them too! The only drawback is the time it can take to play. Start your games early! So far it's been a blast for everyone except the Overlord! LOL It was totally worth the $80! And we aren't even through half the quests that came in the box yet! :) One major con: I've had to super-glue 1-2 of the figurines back together so far, other than that everything is TOP quality!
36 of 36 found the following review helpful:
Descent Into the Wee Hours of the MorningApr 21, 2006 My son and I are always looking into dungeon crawlers. He also thoroughly enjoys playing the antagonist force when permitted by the game, such as the cooperative Lord of the Rings game. One player (with the Sauron expansion) takes on the role of Sauron and the forces of the Dark.
Descent is a lengthy board game that involes dungeon crawling, massive creature slaying, treasure gathering, tactics, strategy, and some logical thinking. The basis of the game involves a party of heroes (2 - 4) that battle the forces of a dungeon (the Overlord player) in an attempt to complete a quest. The game comes with layout suggestions for five quests, but with imagination, the possibilities are endless.
Battles are interesting where the weapons are concerned. Many different kinds of dice exist for specific weapon types (magic, melee, ranged) and they change based on the weapon's information card. Depending on the class of character, certain weapons give special advantages (a full warrior type can roll the maximum three power dice to add to his attacks). There are a decent amount of treasures and items. It does take some time for the game to really pick up speed, which may turn off less patient players.
In addition to the basic hack and slash design, there are many status effects (burning, poison, etc) that you would expect to find in a fantasy game. There are pits, water, debris, and other obstacles for the dungeon. There is a decent amount of creatures made of plastic that are quite detailed. Many players paint or detail these models. This game contains a TON of punch out tokens, board pieces, etc.. It is simply massive (hence the price). Even though the price is a little steep, once you open the box you will understand why. The quality of the tokens is decent - they are thick cardboard, as are the dungeon tiles.
Is the game fun? It's very long. It still took us about 4-5 hours to finish our second run. However, once my heroes starting gaining some power, it was much more fun. So yes, the game is fun. There is a decent amount of freedom for the Overload player to design their own quests and dungeon layouts. Think of Descent as "D&D Lite". If you need visuals instead of just a pen and paper to role play, then Descent may be for you.
Here are some tidbits from our last session with this game:
There is a fair learning curve for this game and it requires a lot of patience to get used to the rules. Quite frankly, we've only played twice and the first time was rough since we had to consult the manual every 30 seconds. Players of similar games will likely have some difficulty accepting some of the rules (especially D&D players) because they are watered down a bit from more complex games. To clarify, I mean specific rules about line of sight, etc.. where the players are allowed a full 360 degree field of vision. Some of these rules are a little illogical, but it doesn't take any fun away from the game. The line of sight rules will create some confusion for sure. In the end, players may simply come to some agreements on line of sight rules on their own (we had to agree on some rules dealing with corners and obstacles diagonally touching corners.)
Anyhow, the early game starts off very slow, but once the heroes start gaining some items from chests, the game takes off. I felt many times (playing as the heroes - with two players the hero player just plays two characters) that the Overlord was way too powerful. He can summon hordes of monsters and keep you pinned into one room for an hour. This happened a few times, but once my characters were powerful enough, we were able to clear the rooms quickly. I finally won after two attempts to complete the first quest.