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Axis & Allies Europe
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Axis & Allies Europe

Our Price: $44.99
SKU:

AH41313

Usually ships in 1-2 business days
Only 2 left in stock, order soon!
Product Promotions:
  • Bulk Pricing Discounts: 5% off on 100-199 pieces, 10% off 200-999 pieces, 20% off 1000-3999 pieces, 30% off 4000-7999 pieces, 40% off 8000+ pieces  Here's how (restrictions apply)
Description:

To win the war, you must occupy Germany (if you are an Allied power) or occupy Great Britain, United States, or Moscow (if you are Germany). If you are to become a world leader, you must initiate masterful military maneuvers, conjure up clever economic strategies, and play power politics. If you already know how to play the original Axis & Allies game, you'll be able to master the learning curve quickly in this game. For those new to the game, there's a comprehensive instruction booklet that explains game pieces and rules of battle. Features over 350 historically accurate weapons and game pieces, and extra-large game board with detailed map of World War II Europe! Includes illustrated Gameplay Manual. For 2 to 4 players.

Features:

The European Theater of World War II remains the same, but you control the events. As a world leader, you must initiate masterful military maneuvers, conjure up clever economic strategies, and play power politics to lead your nation to victory.


Ages 12 and up. 2-4 Players. 369 historically accurate soldiers, ships, airplanes, weapons, and more! Complexity level: Challenging.


Contents: 40 tanks, 100 infantry, 42 artillery pieces, 15 bombers, 44 fighter planes, 10 aircraft carriers, 24 transport ships, 28 submarines, 12 battleships, 28 destroyers, 12 antiaircraft guns, 12 industrial complexes. Extra large gameboard map!


The game of military strategy, courage, and cunning.


Product Details:
Product Length: 14.0 inches
Product Width: 2.5 inches
Product Height: 10.0 inches
Product Weight: 5.51 pounds
Package Length: 15.8 inches
Package Width: 10.5 inches
Package Height: 3.5 inches
Package Weight: 4.15 pounds
Average Customer Rating: based on 32 reviews
Customer Reviews:
Average Customer Review: 4.0
Write an online review and share your thoughts with other customers.


5axis and allies: europeSep 06, 2008
I have always been interested in WWII and strategic board games. Axis and Allies Europe fulfills expectations once you take the time to learn the game. This game exercises your intelligence by examining your ability to strategize, think ahead, and know the person you are playing. It is basically Risk on steroids.

5Axis and Allies Europe GameAug 06, 2008
My grandson wanted this game for his birthday and I was lucky to find it on Amazon. My grandson totally loves this game, not to mention that the pieces are very tiny.
---haydais

0 of 4 found the following review helpful:

1Where are the pieces ?Jan 01, 2008
This game for me is un-playable. Unlike the original, this game does not come with the necessary amount of pieces to even set the game up. Germany, for example, does not even have enough soldiers to put one in each of it's territories, thus they cannot start the game. How can you play this ? Sure, you can use the substitute chips, but then how do you know later on if they are supposed to be soldiers, troops, tanks, or airplanes? It would be indistinguishable. I was extremely upset when I opened this and tried to play my first game. Don't waste your money on this, buy the original Axis & Allies instead.

9 of 9 found the following review helpful:

5great game, better than the originalDec 21, 2006
I don't understand why some people think the original A+A was a better game. This game is much more balanced. The rule that gives you 12 IPC to allocate units whereever you want in the beginning assures variety.

I play this game with other players that played the original since the 80's... This game is so much better. I think Germany might have a slight advantage in this game, but not much. The allies need to plan and cooperate a lot better in this game (as opposed to the original where it's impossible for the Axis to win with experienced players).

Removing the technology rolls for this game was a great idea. It was so annoying in the original game when someone was losing and then started spending all their money trying to roll heavy bombers (in desparation).

In summary, all our games have been pretty close. Germany begins with an awesome force, but has a lot of British ships to sink and needs to get ground in the USSR. Russia is under pressure from the Germans. Britian and the USA need to sink the German subs and stop Germany from overrunning Russia, Africa, and the middle East. Great game.

Also, in this game, battleships are actually worth building, unlike the original game. It takes 2 hits on the same turn to sink a battleship, which makes them very powerful and worth their cost. Subs are much more powerful in this game too, since they are no longer sitting ducks for planes (Planes need a destroyer escort to attack subs).

This game is light years better than the orginal A+A game, although I'd recommend that a newbie start with the original game.



11 of 11 found the following review helpful:

5Better than A&A Pacific - As good as the Revised OriginalDec 20, 2006
Axis and Allies: Europe is an excellent game. To understand the scenario, envision the base game with a zoom focusing your attention to the European theater only (with Japan-controlled Asia cut out). The strategy component is basically this: can Germany conquer Russia fast enough (without the aid of Japan - a strategy commonly used in the original version of the game) before the economic superiority of the Allies overwhelms the German military. Unlike, Axis and Allies: Pacific, there is no option for a technical "victory win", or any of that nonsense. The only way to win in A&A Europe is to take over an enemy capital and hold it. This sets the stage for a bloody, action packed game.

As a side note, keep in mind that there are several rule changes unique to A&A: Europe

1 - aircraft can only attack a sub when destroyers are present (like in Pacific)
2 - tanks attack on a 3, but defend on 2 (unlike the 3/3 rule in the revised original)
3 - allied troops in Russian territories can be converted into Russian troops
4 - destroyers naval assault on a 2 (like in Pacific, but unlike the revised original where it is a 3)
5 - Axis and Allies both receive a 12 IPC extra before game begins and can purchase and place units in any friendly territory or sea zone
6 - no new factories can be built (this is a huge difference from the other games)
7 - middle east territories if taken cause the allies to pay the axis the lost IPC value each turn
8 - convoy routes can be taken in sea zones (same rules as in Pacific)

So far I have enjoyed this version more than A&A Pacific and would highly recommend this game, as it is quite enjoyable to play.

(*Side Note) - my game came with missing infantry pieces (I had half of the amount of pieces that are supposed to come with the game) and have found that this is not unusual when I contacted Avalon Hill. I sent an e-mail to their customer service department and received the replacement pieces within a week. In all, I was very pleased with the customer service I received.

 
 
 
 
 
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